

#BRIGHT MEMORY INFINITE GAMEPLAY UPGRADE#
In short, what I’m trying to say is: The boss fights aren’t punishing enough to earn the Soulslike status.Īlso Read: | Consider these accessories to complete your dream gaming PC setupīM: Infinite also adopts its upgrade system from the genre. Because right now, the only things stopping you are the invisible walls that pop in every once in a while. But, if the creators had included some kind of plot armour to render firearms ineffective, I would agree with their claims. Which is a shame, because the bosses here are ingeniously crafted and have some of the most unique abilities, inspired by games like ‘Sekiro.’ Don’t get me wrong.

With skill out of the picture, you can just run around the map, look for an opening and then chip away at your target.

But here, the game allows the usage of guns, and it almost feels like cheating. The whole idea behind such a genre is that you use some of the most primitive weapons to beat difficult bosses. (Image credit: Bright Memory: Infinite)īut I don’t fully agree with FYQD’s claim that it’s a “Soulslike” title. The boss fights, however ingeniously executed, aren’t punishing enough to earn the “Soulslike” status. Beating the game also unlocks new difficulty levels and chapters that you can revisit if you’re up for a new challenge. The more you lose, the more you learn about its combos and other mechanics. Sure, you might die a couple of times before getting the hang of it, but that’s part of the fun. During your playthrough, you will encounter hordes of enemies with varying skill sets, each more taxing than the last. It’s one of those instances where the developers make the controls easy to learn but hard to master. The lightning-fast combat system runs a fine line between freeflow and challenging. Besides that, you have a telekinetic ability that lets you pull foes closer or hover them mid-air. But as the game progresses, other firearms can be picked up from your surroundings. In the beginning, your loadout merely consists of an assault rifle and a sword.

(Image credit: Bright Memory: Infinite)Īnd if that’s not your style, you can take the tactical approach and whip out your guns to deal damage from a distance. If sword fighting isn’t your style, you can take the tactical approach and whip out your firearms. This is a weird choice to make, given its frantic gameplay is clearly the stronger component here. Regardless of whether you’re on your second or third run, the game forces you to sit through its poorly choreographed, B-movieish cinematics. But above all, what bothers me the most are the unskippable cutscenes. Subtitles aren’t reliable either since they randomly glitch out at times. (Screenshot from Bright Memory: Infinite)īeing a Chinese-developed game, the dialogues are subject to a lot of translation errors, with some sounding cheesy and uninspired. The half-baked writing in this game introduces ancient Chinese Terracotta warriors as your enemy. After the establishing cutscenes, the game freely tosses you into the playing field. There is no backstory, no shifts in tone or emotion, and she barely talks. Her entire personality is based around an average tough female protagonist. The writing in this game leans more towards a film student concept pitch than a full-blown screenplay, leading to a lack of clarity and character development.
